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Loop Particular the Right Way
Posted: April 15th, 2008
Download the After Effects file for this tutorial:
I’ve seen this question floating out on the web a few times, and I personally run into it often when I’m working on broadcast stuff. Most of the time I see people recommend just fading your particles off, or crossfading between to layers, but I don’t like that. Here is a video about my workflow on how I make Trapcode Particular loop “the right way”.

April 17th, 2008 at 6:03 pm
Handy tip! keep ‘em coming!
April 17th, 2008 at 9:47 pm
Thanks Erwin! And like I said in the video, this is a very primitive example, but the theory is more flexible than it may seem. I wrapped a project a few weeks ago where I had a blimp with a trail of particles flying around, and with the right application this technique gave me a flawless loop - personally I like this sooo much better then the old “fade off fade up” approach.
September 29th, 2008 at 1:11 am
Howdy . .this is a great tip .. really useful indeed. Will be keeping an eye on your blog
Cheers
November 8th, 2008 at 6:17 am
Thanks for it. However I have a weird problem (maybe a bug) with custom shapes. I mean; when I try your method using a custom shape, particles per second value (via keyframe) doesn’t affect on scene… When I set it 80 to 0 -using two keyframes- I see lots of particles even when it’s 0. Thanks in advance for any help.
December 11th, 2008 at 12:07 pm
Great tip. Thank you. I think the only thing that needs an additional mention is that the particles need to have a life shorter than the loop, or leave the screen.