One stop resource: Mographnews.com
Things have been really quiet around here at themographblog, and I apologize for that! To make up for the
absence of new content here, I’ve put up a new site:
MographNews! http://mographnews.com
The goal of mographnews is to be a one-stop, community oriented site for aggregating and posting all of the best content from around the motion graphics world. There are so many different places to get your content these days it’s hard to keep track. Hopefully the community will embrace mographnews and there will be quality links accompanied by even better discourse!
I delivered 4 projects last week, so hopefully I will free up some time to get some new stuff up here on The Mograph Blog!
Cheers
Chris
Mastering the Render Queue
The render queue in After Effects is like a Blackberry. On the surface, it has a very basic and direct intention. Need to make a call? Dial a number and go. Need to render a composition? Add it to the queue and hit render. But just like a Blackberry, if you dig a little bit deeper the render queue in After Effects has a lot to offer the motion graphics artist. In this post I’m going to give a comprehensive overview on how to become a render queue power user.
(Update: There’s are some great links from Todd Kopriva in the comments, be sure to check them out)
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Multliple Output Modules for One Render
Select output module, hit
cmd+d
Many people don’t know you can actually have as many output modules as you want, all in the same render. Need an .avi, a quicktime, and an image sequence? You’d be crazy to do three separate renders for that, using multiple output modules you can generate them all from the same render!
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Stop Render, Reset Render Item to Original State
During render, hold down
option, click “Stop”
When you stop a render, by default After Effects tries to be smart and help you out by creating a new render item in your queue, based off your original render item but with the “render range” updated to render only the frames that haven’t yet been rendered. It my entire career, I’m not sure if I have ever used that once. But something that is VERY helpful (and should be the default, if you ask me) is if you hold down
option(alton a pc) while you click “Stop”, After Effects will still create a new render item in the queue, however this one will be identical to the original render item. Very nice. -
Change Default Output Module (OM) or Render Setting (RS) template
hold down
cmdwhen selecting OM or RS from dropdown
Using templates for your render queue are a huge timesaver. With templates you can setup specific render settings or output modules that you use often, and have them available in the respective dropdowns inside the render queue. There are system defaults that get used when you add a new item to the render queue, and if you don’t set new defaults, you end up always having to change them every time you add a new item. Have 30 comps you need to render? Well unless you set new defaults, you’ve got to change them all by hand. With this trick, you just hold down
cmdwhen you select a OM or RS from the dropdown, and it will make whichever template you choose the new default. Sweet!
Tip: This technique also works for “Save Frame As…” for saving out stills. Just add a new single frame to the Render Queue (cmd+option+s) and set the new defaults the same way. -
Duplicate Identical Render Item
Select the render item, hit
cmd+shift+dAs with most things in After Effects, a simple
cmd+dwill duplicate an item in your render queue. The same works with layers, effects, and even footage items in your project window. But render items have more configurable options than some of those other things, and if you have a render queue stacked with render items and you want to duplicate #8 out of 20 items, often times you will have to reset your output directories and sometimes even some of your render options. By usingcmd+shift+d, After Effects will duplicate your render item Exactly the way you set it up the first time, which can save you plenty of time in the long run. -
Drag from Project Window directly to Render Queue
Select your chosen items from project window and drag ‘em over!
This is one of those features that just makes sense. What’s really useful about dragging items to the queue directly from your project window, is using it in conjunction with the “Changing default output modules” from above to reap huge time-saving rewards. For example, if you have 100 quicktime movies that you need to re-render as half-res jpg sequences, you can just create the templates, set them as defaults, and drag all 100 quicktimes to the queue and hit render. Boom! Now go get some coffee.
Tip: If you have multiple items to drag, but they are all going to the same directory, drag only one item first and set it’s output directory. Now you can drag over the remainder of the items together, and they will all set their default output directories to the correct folder.
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Add Selected Item(s) to Render Queue
Select item(s) in Project Window, hit
ctrl+shft+/For those of you that are too lazy (I prefer the term “selectively efficient”) to even drag items from the project window to the Render Queue, you can actually just use the
ctrl+shft+/hot-key combination to add selected items to the queue instantly. -
Debug with “Current Render Details”
Twirl down “Current Render Details” to access information about why your render is soooo slowwwww.

Render moving slow? Sometimes it’s just because you are such a sick compositor that your sheer “make it look like sex” skillset creates comps that are slow to render as a whole. But, more commonly, there is something specific that is slowing your render down. Maybe a certain layer with 50 masks on it, or some ridiculous glow effect that isn’t even necessary, or something else all together. Current Render Details shows you (in real-time) what after effects is rendering and gives you a feel for how long each effect/layer is taking. By viewing your Current Render Details you can analyze and target layers or effects that are slowing your render down, and pre-render the problem layers to make your renders zip along. I use this all the time - I’ve literally seen this save HOURS over the life of a project. Every second counts when you are hitting deliveries, and there is no point wasting time waiting for renders that don’t have to be slow!
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Getting the Most Out of “Embed Project Link”
When working in teams, this can be a lifesaver.

People gloss over this setting because it’s not very intuitive. But, I’m willing to bet that you have been in the situation where you’ve got a pre-rendered quicktime movie in your AE project, and you need to change it but have no idea where it came from. Sound familiar? If you work in teams, this can happen often, and is especially problematic if a freelancer has left the project mid-way through and you’ve got to decipher their project.
Fear not. Because After Effects defaults to having Embed Project Link selected, chances are you can find out exactly where the movie came from. Any time a movie is generated from AE with this option selected, metadata is stored in the file about which After Effects project rendered it.
To access this data, select the quicktime movie in the project window and hitcmd+e. If After Effects can find the absolute path to the file, it will automatically open it. If it can’t find it, it will at least give you an error message that tells you what file to look for… useful error messages from Adobe? I know, I couldn’t believe it either:
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How to use “Import and Replace Usage”
View OM options in the render queue, then use the pic-wip technique to choose which comp to replace.
When you have the Output Module window open, you’ve probably seen Import and Replace Usage under the Post-Render Action menu. The problem is, if you’re looking at it in the Output Module window, it doesn’t tell you the whole story.

To get the most out of import and replace usage, twirl down the details for your output module inside the render queue window.

That little spiral icon is the key to your success. That represents the “pic-whip” in After Effects, which means if you click on that icon and drag it onto any composition, that comp will be linked to whatever option the pic-whip represents. In this case, wherever you drag and drop that icon, the chosen comp will be replaced everywhere in the project by the resulting render. Useful for pre-rendering comps as mentioned above. (Always be sure to keep original, non-prerendered comps somewhere in our project though, for backwards compatibility.)
And there you have it. As I said in the beginning, the rabbit-hole of the render queue goes deeper that it seems from the surface, and if you devote the time and continued effort to put these techniques into your pipeline, you will reap the benefits of efficiency and quality I/O.
Hope you enjoyed it, if you have any great Render Queue tips that I missed, please leave them in the comments for us all to enjoy!
Thanks for reading.
Linking Particles to a Null with Particular
Back from the dead! Thanks for stopping by, here’s a new one for you that I think you’ll find very valuable if it’s not already in your workflow. I use this literally everytime I’m moving particles on a path, I find the technique much better than emitting particles from a light.
Linking your particle simulation directly to a null also gives you the ability to link multiple simulations to the same null and gives you the flexibility to really create some killer simulations.
Enjoy!!
Downloads:
Top 10 Semi-Underground After Effects Hotkeys
I’m a hotkey fanatic, in case you haven’t noticed. Yesterday Aaron Knapp dropped a shifty unknown-to-me photoshop hotkey right on my head, so in honor of that, here are my top 10 favorite underground* After Effects hotkey combos.
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cmd+up / cmd+downwith layer selected in timelineWhat it does: Selects the layer above/below
I use this hotkey a lot when I am in tight, nudging layers around with page-up and page-down and don’t want to go back and grab my mouse to select another layer. Bonus Tip: if you hold down
shiftyou can select multiple layers like this. -
shift+scrollwheelwhile cursor is in timelineWhat it does: scrolls the timeline left and right
I like this one because if I’m in super-animator-mode, and I don’t want to be breaking my focus looking for that damn scollbar or zooming in and out of my timeline, I can just use this baby. Wacom users, sorry you’re out of luck unless you have a fancy pen with a scroller. Bonus Tip: Use option+scrollwheel to zoom in and out… best of both worlds!
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EE(tap twice)What it does: reveal any expressions on a layer
I’m a big expressions user, so it’s a pain in the ass to be tracking down expressions and having to twirl down the expressions window all the time. EE, and you’re ready to code.
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cmd+option+shift+EWhat it does: applies the last used effect
This one is just handy, there’s not any particular time I use it more often.
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cmd+option+zeroWhat it does: brings your render queue to the front
This one I love too, because I like a really clean work area and I don’t enjoy seeing my Render Queue all the time. Personal preference, but the render queue is for rendering times only, otherwise I don’t want to see it.
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shift+cmd+EWhat it does: removes all effects from selected layer
What do you mean the client doesn’t like my exorbitant use of Shine and Starglow‽ This is my creative vision we are talking about here!! FINE! I’ll just delete everything!
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cmd+option+shift+vWhat it does: toggles selected layer visibility
Couple this with the Bonus Tip from #1 and you’ve got yourself a pretty nifty workflow.
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shft+F9 / cmd+shift+F9What it does: toggles easy-ease keyframe in/out
I’m actually surprised at how few people I see use this hotkey. It was one of the first ones I learned in After Effects and I use it all the time. I’ve seen way to many people using the right-click menu to set their easing. Another way I know not many people use this, is everytime I sit down at a new studio running OS X, and I hit
cmd+shift+F9, Expose’ gives me the middle finger and I have to go to the OS X prefs and turn it off for the 5 millionth time. -
option+dbl-click any keyframeWhat it does: shows the keyframe velocity dialog
Maybe it’s the programmer in me, but thinking in numbers instead of battling the f-curve editor in After Effects is just faster for me. Over the years I’ve gotten pretty good at knowing exactly what numbers I need to use to get the visual I want, and this is the quickest way to get it. Also, this is GREAT when you are trying to smooth out keyframes with secondary motion, it’s much easier to pop this dialog open and set your speeds for in/out equal to each other, then it is to try to match your curves in the pseudo f-curve editor.
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cmd+j / cmd+shift+j / cmd+shift+option+jWhat it does: toggles resolution Full/Half/Quarter
Another one of my faves to finish off the list. I like to work at low resolutions whenever possible, but sometimes you need a quick hi-res preview to see how things are going… use this to go from quarter to full and back to quarter in the blink of an eye! Bonus Tip:
cmd+option+jwill throw you into your last used custom resolution mode.
So, there it is. 10 of my favorite After Effects hotkeys. I could go on for days, but I think there’s a Dunbar’s Number for learning hotkeys in one sitting, so I’ll leave it at this for now.
What did I miss? What are your favorites? Leave ‘em in the comments!
Free themographblog.com t-shirt** to anybody that can name a hotkey that I didn’t already know - I’ll be honest I swear.
*underground status is derived from the following equation: (FrequencyOfUse/NumberOfUsersThatKnowItOutOfOneHundred)*100…. ok not really
**I don’t have any TMB t-shirts, so you can’t actually win one. But I will bow down to your uber-hotkey authority.
Nesting Cameras in After Effects Using Expressions
I use this technique in a lot of my projects, and I have seen others use it too it’s a pretty common task - but what I don’t see very often is people using the activeCamera property. If you don’t use activeCamera and instead write your expressions with hard-coded layer names, you’re bound to break your expression somewhere down the line. This video will show you how and why to use activeCamera when nesting AE cameras into precomps.
Loop Particular the Right Way
Download the After Effects file for this tutorial:
I’ve seen this question floating out on the web a few times, and I personally run into it often when I’m working on broadcast stuff. Most of the time I see people recommend just fading your particles off, or crossfading between to layers, but I don’t like that. Here is a video about my workflow on how I make Trapcode Particular loop “the right way”.
5 tips to Speed up your After Effects workflow
I’ve worked with a lot of other artists over the last 8 years and sometimes you work with people and think “Damn they turn stuff out quick”. Other times it’s the exact opposite, and you’re convinced they must have slipped in to a coma because how on earth could that logo resolve take so long to animate…
To no suprise, much of the delta between these scenarios comes from workflow. A smooth workflow and the ability to adapt for each project are crucial characteristics of a successful animator. I’m going to share 5 of my favorite After Effects-related animation workflow tips.
Using Unmult on Whites
For years and years Unmult has been one of the best free (and essential) plug-ins out there. If you don’t already use it, Unmult (though certainly offering a more technical role… but I’ll leave that to Stu and Mark) is often used to simply “knock out the black” from a layer in After Effects. For example, say I have a sexy lens-flare that I want to have alpha everywhere the flare is not… sure, I could put the layer in “screen” or “add” mode, but I don’t want to fuss with transfer modes and how it will affect my composite. So in steps Unmult - apply to your layer, and BAM, alpha everywhere you want and not where you don’t.
Ok great, so that works fine for black backgrounds. WTF, the headline says unmult on whites - what are you on about? What if I have a layer with a white background that I want to knock out?
