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This blog is about After Effects, Cinema 4D, Scripting, Workflow, and the best ways for you to set like, uh, 1 million keyframes today. A Fine Motion Graphics Blog

Linking Particles to a Null with Particular

Back from the dead!  Thanks for stopping by, here’s a new one for you that I think you’ll find very valuable if it’s not already in your workflow.   I use this literally everytime I’m moving particles on a path, I find the technique much better than emitting particles from a light.

Linking your particle simulation directly to a null also gives you the ability to link multiple simulations to the same null and gives you the flexibility to really create some killer simulations.

Enjoy!!

Downloads:

blue_line.ffx

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Nesting Cameras in After Effects Using Expressions

I use this technique in a lot of my projects, and I have seen others use it too it’s a pretty common task - but what I don’t see very often is people using the activeCamera property. If you don’t use activeCamera and instead write your expressions with hard-coded layer names, you’re bound to break your expression somewhere down the line. This video will show you how and why to use activeCamera when nesting AE cameras into precomps.

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Loop Particular the Right Way

Download the After Effects file for this tutorial:

I’ve seen this question floating out on the web a few times, and I personally run into it often when I’m working on broadcast stuff. Most of the time I see people recommend just fading your particles off, or crossfading between to layers, but I don’t like that. Here is a video about my workflow on how I make Trapcode Particular loop “the right way”.

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