Linking Particles to a Null with Particular
Back from the dead! Thanks for stopping by, here’s a new one for you that I think you’ll find very valuable if it’s not already in your workflow. I use this literally everytime I’m moving particles on a path, I find the technique much better than emitting particles from a light.
Linking your particle simulation directly to a null also gives you the ability to link multiple simulations to the same null and gives you the flexibility to really create some killer simulations.
Enjoy!!
Downloads:
Nesting Cameras in After Effects Using Expressions
I use this technique in a lot of my projects, and I have seen others use it too it’s a pretty common task - but what I don’t see very often is people using the activeCamera property. If you don’t use activeCamera and instead write your expressions with hard-coded layer names, you’re bound to break your expression somewhere down the line. This video will show you how and why to use activeCamera when nesting AE cameras into precomps.
Loop Particular the Right Way
Download the After Effects file for this tutorial:
I’ve seen this question floating out on the web a few times, and I personally run into it often when I’m working on broadcast stuff. Most of the time I see people recommend just fading your particles off, or crossfading between to layers, but I don’t like that. Here is a video about my workflow on how I make Trapcode Particular loop “the right way”.
